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                                                          Sunday, April 18, 8 pm
                                                       Cyberpunk 2077, Session 2
                                     https://piratecinema.org/maps/cyberpunk2077
                                                                                
                                                           https://pad.ma/KXF/AA
                                                           https://pad.ma/KXF/BI
                                                           https://pad.ma/KXF/BW
                                                                                
                                                               R.S.V.P. A.S.A.P.
                              This is an event for a single person or household.
                                      There will be more of these in the future.
                                                                                
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This Sunday, we invite you(1) once again(2) to take a walk in a parallel        
universe. Situated more than 70 years in the future, Cyberpunk 2077's decaying  
Night City was designed as a dystopian vision of commodified urban life. Given  
our current IRL predicament, however, it is hard to deny that urban life in     
Night City at least still exists: there is no pandemic, no curfew, bars and     
nightclubs are open 24/7, and you can bump into strangers without prompting     
hostile reactions. (The player does suffer from a malfunctioning brain implant, 
which is unfortunate, but he or she is not contagious, and the effects - mild   
nausea and slightly blurred vision - are only episodical and rather short.)     
The games' latest patch even prevents police from appearing out of nowhere and  
shooting at you(3), which significantly reduces stress and overall discomfort.  
                                                                                
This time, our session takes place in the Kabuki neighborhood(4), which is one  
of the few inner-city areas that has direct sunlight, mostly unobscured by      
skyscrapers, yet offers a lot of improvised verticality in its dense commercial 
and residential quarters. Our proposition, again, is to not play the game as    
intended, but to assume the role of a pedestrian: a silent observer, an unarmed 
location scout, a flaneur with parkour skills, maybe a digital architecture     
critic, potentially a historian of cyberfuturism, more of a cinematographer     
than a YouTuber, and an escapist rather than a gamer. As previously, the Pirate 
School(5) and the Institute for Urbanism at NU Berlin(6) will, upon completion  
of your journey, award you a rare academic micro-credential of your own choice. 
                                                                                
(1) one of you, to be precise                                                   
(2) previously: https://piratecinema.org/screenings/20210110                    
(3) patch notes: https://cyberpunk.net/en/news/37801/patch-1-2-list-of-changes  
(4) cyberpunk wiki entry: https://cyberpunk.fandom.com/wiki/Kabuki              
(5) https://ps.nu-berlin.de                                                     
(6) https://u.nu-berlin.de                                                      
                                                                                
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pirate cinema berlin                                                            
www.piratecinema.org                                                            

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